This page gives you a short overview about the Corona Sphere project.
Corona Sphere is an OpenGL based 3D space combat action game with some elements of an adventure game.
But
it is much more than that! It's a sophisticated game using XML level
descriptions which makes it very simple to create completely new levels. It is
build on top of our solid OpenGL rendering engine which provides comfortable but
still efficient access to most of the OpenGL routines. It also offers loaders
for complex 3D objects (ATOFF and ASE files) and images, classes to handle
geometry (points, vectors, matrices, lines, planes) easily and the
implementation of many visual 3D effects. Classes for handling music and
sounds are also available.
The authors of Corona Sphere are: | |||||
Christian | christei | profile at SourceForge | Email at SourceForge | ||
Stefan | kryste | profile at SourceForge | Email at SourceForge |
We study computer science at the Technical University Vienna. Both of
us are very much interested in computer graphics and programming in C++.
Because of our interests we decided to attend a course about computer
graphics. To explore the power of OpenGL students have to write computer games
in the practical part of this course. Since both of us are fascinated of that
topic and are fans of Open Source software we decided to write a game which is
worth to be played. We plan to realize all our ideas of good computer games. We
want to build a flexible game on top of an universal OpenGL real-time rendering
engine that all can be reused and adapted very easily. Our project only uses
Open Source libraries and open standards.
We thank VA Linux for SourceForge the great Open Source developer platform!
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